I often get asked the methodology or process by which Prediction Points were created. The actual method itself is kept secret, but I can best explain it this way.

In the game of chess there are 1×10^120 possible moves. (That’s a 1 with 120 zeros after it) No computer let alone an individual person is ever going to calculate all possibilities. So what a computer does instead is generate the board position 5 to 10 and sometime 20 moves into the future. There are approximately 20 possible moves for any board position and therefore a 5 level tree, for example contains 3.2M board positions. This number increases to 10 TRILLION on a 10 level tree, and so on.

This is but a small part of the equation however. The determining factor in winning this game is the evaluation of function, or in other words the value of each piece and what each potential move is worth in relation to the outcome of the game. This is where the development of Prediction Points falls in sync with the dynamic intricacy of the game of chess.

Take this same concept, convert it to a matrix, add additional factors like volume, order size, the human element of vulnerability, use a bit of minimax algorithm, a dash of alpha beta pruning, take out the fluff, add an ounce of risk, and a few other ingredients and voilà… you have the INSANELY accurate, indisputable Prediction Point numbers. This has been my life’s work for nearly 5 years and it is ready for traders world-wide… to take advantage of those who take advantage.

Let’s take a look at today for example. Check this out or copy and paste this link http://www.screencast.com/t/7VumwXEQj.

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